Request an update for Godot 3 branch  [Solved]

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Drito
Posts: 14
Joined: Tue Apr 13, 2021 2:21 pm

Request an update for Godot 3 branch

#1 Post by Drito »

Godot 4.0 has heavy changes, projects are not compatible.

I found that deb package.

https://packages.debian.org/sid/godot3

But I wonder if this is a stable version.

A 3.6 stable version exists.
https://github.com/godotengine/godot/tree/3.6-stable

Thank you for reading.

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Stevo
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Joined: Fri Dec 15, 2006 7:07 pm

Re: Request an update for Godot 3 branch

#2 Post by Stevo »

The Sid 3.6 is the stable version--I'll look at it later tonight.
MXPI = MX Package Installer
QSI = Quick System Info from menu
The MX Test repository is mostly backports; not the same as Debian testing

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Stevo
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Posts: 14711
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Re: Request an update for Godot 3 branch  [Solved]

#3 Post by Stevo »

We now have a backport of 3.6 in the MX 23 test repo.
MXPI = MX Package Installer
QSI = Quick System Info from menu
The MX Test repository is mostly backports; not the same as Debian testing

Drito
Posts: 14
Joined: Tue Apr 13, 2021 2:21 pm

Re: Request an update for Godot 3 branch

#4 Post by Drito »

Thank you. MX has a great community :thumbup:

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Stevo
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Re: Request an update for Godot 3 branch

#5 Post by Stevo »

Let us us know how it's working, so it can get moved to main.
MXPI = MX Package Installer
QSI = Quick System Info from menu
The MX Test repository is mostly backports; not the same as Debian testing

Drito
Posts: 14
Joined: Tue Apr 13, 2021 2:21 pm

Re: Request an update for Godot 3 branch

#6 Post by Drito »

Stevo wrote: Fri Jan 24, 2025 3:43 pm Let us us know how it's working, so it can get moved to main.
This version runs, but an object position has changed comparing to the 3.5 version.
In order to catch the bug, I spent hours trying to reproduce the behaviour on a new scene without success.

Its the same on a Godot 3.6 executable directly downloaded from the Godot repo, so its not a problem from the package IMO.

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